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Maintenant j’ai un affichage bizarre dans le menu… Donc incapable de lancer le jeu, je vois rien…
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Added pk3 file basewsw/ui_porkui.pk3 (156 files)
Added pk3 file basewsw/tex_zone_neutre.pk3 (11 files)
Added pk3 file basewsw/tex_wsw_flareshalos.pk3 (25 files)
…/…
Added pk3 file basewsw/data0_10pure.pk3 (2102 files)
Added pk3 file basewsw/data0_10.pk3 (1355 files)
Added pk3 file basewsw/map_ui.pk3 (2 files)
Using basewsw for writing
Unknown command “snd_restart”
Unknown command “in_restart”
execing default.cfg
usage: set
execing config.cfg
couldn’t exec autoexec.cfg
Server running at 20 pps
Console initialized.
——- sound initialization ——-
Using AHI mode “EMU10kx:HiFi 16 bit stereo++” for audio output
Channels: 2 bits: 16 frequency: 22050
Loaded vorbisfile.library
sound sampling rate: 22050
————————————
—– R_Init —–
ref_gl version: GL 0.01
R_CheckExtensions: broken GL_EXT_draw_range_elements support, contact your video card vendor
GL_VENDOR: Michal ‘kiero’ Wozniak. Original code Fabrice Bellard. Contains parts of Mesa code (www.mesa3d.org)
GL_RENDERER: Radeon R200 Rave Engine
GL_VERSION: 1.2
GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_color_table GL_ARB_compiled_vertex_array GL_ARB_point_parameters GL_ARB_color_table GL_EXT_draw_range_elements GL_ARB_draw_range_elements GL_ARB_multitexture GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_addGL_EXT_texture_env_add GL_EXT_texture_cube_map GL_ARB_texture_cube_map GL_NV_texgen_reflection GL_ARB_texgen_reflection
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0
mode: 4,
CDS: enabled
picmip: 0
texturemode: GL_LINEAR_MIPMAP_NEAREST
swap interval: disabled
compiled vertex array: enabled
multitexture: enabled
texture cube map: enabled
texture3D disabled
texenv add: enabled
texenv combine: enabled
texenv dot3: enabled
NVtexenv combine4: disabled
texture edge clamp: disabled
anisotropic filtering: disabled
compressed textures: disabled
draw range elements: disabled
vertex buffer object: disabled
BGRA byte order: disabled
—– finished R_Init —–
Unknown command “menu_main”
Initializing Shaders:
…loading ‘scripts/36.shader’
…loading ‘scripts/alley.shader’
…loading ‘scripts/ammobox.shader’
…loading ‘scripts/baxandall.shader’
…/…
…loading ‘scripts/wsw_cave1.shader’
…loading ‘scripts/wsw_city1.shader’
…loading ‘scripts/wsw_flareshalos.shader’
…loading ‘scripts/zone_neutre.shader’
————————————–
^3WARNING: ‘gfx/ui/white.tga’ TGA file header declares top-down image, ignoring
^3WARNING: ‘gfx/ui/logo.tga’ TGA file header declares top-down image, ignoring
^3WARNING: ‘fonts/bitstream_10.tga’ TGA file header declares top-down image, ignoring
^3WARNING: ‘fonts/bitstream_12.tga’ TGA file header declares top-down image, ignoring
^3WARNING: ‘fonts/hemihead_22.tga’ TGA file header declares top-down image, ignoring
Checking for Warsow update.
====== Warsow Initialized ======
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Je n’ai pas d’arboresence pour ces fichiers TGA, je ne les trouves pas dans l’archive Linux…
Attachments:
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