Forums AmigaOS, MorphOS et AROS Jeux Warsow sur MorphOS ? Répondre à: Warsow sur MorphOS ?

Screetch

    #169944

    Maintenant j’ai un affichage bizarre dans le menu… Donc incapable de lancer le jeu,  je vois rien…

    [code]

    Added pk3 file basewsw/ui_porkui.pk3 (156 files)
    Added pk3 file basewsw/tex_zone_neutre.pk3 (11 files)
    Added pk3 file basewsw/tex_wsw_flareshalos.pk3 (25 files)
    …/…
    Added pk3 file basewsw/data0_10pure.pk3 (2102 files)
    Added pk3 file basewsw/data0_10.pk3 (1355 files)
    Added pk3 file basewsw/map_ui.pk3 (2 files)
    Using basewsw for writing
    Unknown command “snd_restart”
    Unknown command “in_restart”
    execing default.cfg
    usage: set
    execing config.cfg
    couldn’t exec autoexec.cfg
    Server running at 20 pps
    Console initialized.
    ——- sound initialization ——-
    Using AHI mode “EMU10kx:HiFi 16 bit stereo++” for audio output
    Channels: 2 bits: 16 frequency: 22050
    Loaded vorbisfile.library
    sound sampling rate: 22050
    ————————————
    —– R_Init —–
    ref_gl version: GL 0.01
    R_CheckExtensions: broken GL_EXT_draw_range_elements support, contact your video card vendor
    GL_VENDOR: Michal ‘kiero’ Wozniak. Original code Fabrice Bellard. Contains parts of Mesa code (www.mesa3d.org)
    GL_RENDERER: Radeon R200 Rave Engine
    GL_VERSION: 1.2
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_color_table GL_ARB_compiled_vertex_array GL_ARB_point_parameters GL_ARB_color_table GL_EXT_draw_range_elements GL_ARB_draw_range_elements GL_ARB_multitexture GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_addGL_EXT_texture_env_add GL_EXT_texture_cube_map GL_ARB_texture_cube_map GL_NV_texgen_reflection GL_ARB_texgen_reflection
    GL_MAX_TEXTURE_SIZE: 1024
    GL_MAX_TEXTURE_UNITS: 4
    GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0
    mode: 4,
    CDS: enabled
    picmip: 0
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    swap interval: disabled
    compiled vertex array: enabled
    multitexture: enabled
    texture cube map: enabled
    texture3D disabled
    texenv add: enabled
    texenv combine: enabled
    texenv dot3: enabled
    NVtexenv combine4: disabled
    texture edge clamp: disabled
    anisotropic filtering: disabled
    compressed textures: disabled
    draw range elements: disabled
    vertex buffer object: disabled
    BGRA byte order: disabled
    —– finished R_Init —–
    Unknown command “menu_main”
    Initializing Shaders:
    …loading ‘scripts/36.shader’
    …loading ‘scripts/alley.shader’
    …loading ‘scripts/ammobox.shader’
    …loading ‘scripts/baxandall.shader’
    …/…
    …loading ‘scripts/wsw_cave1.shader’
    …loading ‘scripts/wsw_city1.shader’
    …loading ‘scripts/wsw_flareshalos.shader’
    …loading ‘scripts/zone_neutre.shader’
    ————————————–
    ^3WARNING: ‘gfx/ui/white.tga’ TGA file header declares top-down image, ignoring
    ^3WARNING: ‘gfx/ui/logo.tga’ TGA file header declares top-down image, ignoring
    ^3WARNING: ‘fonts/bitstream_10.tga’ TGA file header declares top-down image, ignoring
    ^3WARNING: ‘fonts/bitstream_12.tga’ TGA file header declares top-down image, ignoring
    ^3WARNING: ‘fonts/hemihead_22.tga’ TGA file header declares top-down image, ignoring
    Checking for Warsow update.
    ====== Warsow Initialized ======

    [/code]

     

    Je n’ai pas d’arboresence pour ces fichiers TGA, je ne les trouves pas dans l’archive Linux…

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