Warsow sur MorphOS ?

8 sujets de 1 à 8 (sur un total de 8)

  • Screetch

      #169874

      J’ai vu sur certains forums que Warsow était sorti sur MorphOS, mais impossible de le trouver sur le net…

      Quelqu’un a une idée ?

      Abonnez-vous à ma nouvelle chronique "En Route vers le Futur" sur Youtube !

      Screetch

        #169879

        Merci Craf 🙂

        Par contre, cela ne semble pas fonctionner…

         

        [code]

        Using basewsw for writing
        Unknown command “snd_restart”
        Unknown command “in_restart”
        couldn’t exec default.cfg
        execing config.cfg
        couldn’t exec autoexec.cfg
        Server running at 20 pps
        Console initialized.
        ——- sound initialization ——-
        Using AHI mode “EMU10kx:HiFi 16 bit stereo++” for audio output
        Channels: 2 bits: 16 frequency: 22050
        Loaded vorbisfile.library
        sound sampling rate: 22050
        ————————————
        —– R_Init —–
        ref_gl version: GL 0.01
        R_CheckExtensions: broken GL_EXT_draw_range_elements support, contact your video card vendor
        GL_VENDOR: Michal ‘kiero’ Wozniak. Original code Fabrice Bellard. Contains parts of Mesa code (www.mesa3d.org)
        GL_RENDERER: Radeon R200 Rave Engine
        GL_VERSION: 1.2
        GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_color_table GL_ARB_compiled_vertex_array GL_ARB_point_parameters GL_ARB_color_table GL_EXT_draw_range_elements GL_ARB_draw_range_elements GL_ARB_multitexture GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_texture_env_add GL_EXT_texture_cube_map GL_ARB_texture_cube_map GL_NV_texgen_reflection GL_ARB_texgen_reflection
        GL_MAX_TEXTURE_SIZE: 1024
        GL_MAX_TEXTURE_UNITS: 4
        GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0
        mode: 4,
        CDS: enabled
        picmip: 0
        texturemode: GL_LINEAR_MIPMAP_NEAREST
        swap interval: disabled
        compiled vertex array: enabled
        multitexture: enabled
        texture cube map: enabled
        texture3D disabled
        texenv add: enabled
        texenv combine: enabled
        texenv dot3: enabled
        NVtexenv combine4: disabled
        texture edge clamp: disabled
        anisotropic filtering: disabled
        compressed textures: disabled
        draw range elements: disabled
        vertex buffer object: disabled
        BGRA byte order: disabled
        —– finished R_Init —–
        Unknown command “menu_main”
        Initializing Shaders:
        ********************
        ERROR: Could not find any shaders!
        ********************
        Sys_Error: Could not find any shaders!

        [/code]

        Abonnez-vous à ma nouvelle chronique "En Route vers le Futur" sur Youtube !

        henes

          #169889

          <bigfoot> you’d need the old Warsow 0.12 data files
          <bigfoot> Otherwise it won’t work

           

          Screetch

            #169935

            Effectivement, c’est aussi simple que ça… Suis-je bête ^^’

            Abonnez-vous à ma nouvelle chronique "En Route vers le Futur" sur Youtube !

            Screetch

              #169944

              Maintenant j’ai un affichage bizarre dans le menu… Donc incapable de lancer le jeu,  je vois rien…

              [code]

              Added pk3 file basewsw/ui_porkui.pk3 (156 files)
              Added pk3 file basewsw/tex_zone_neutre.pk3 (11 files)
              Added pk3 file basewsw/tex_wsw_flareshalos.pk3 (25 files)
              …/…
              Added pk3 file basewsw/data0_10pure.pk3 (2102 files)
              Added pk3 file basewsw/data0_10.pk3 (1355 files)
              Added pk3 file basewsw/map_ui.pk3 (2 files)
              Using basewsw for writing
              Unknown command “snd_restart”
              Unknown command “in_restart”
              execing default.cfg
              usage: set
              execing config.cfg
              couldn’t exec autoexec.cfg
              Server running at 20 pps
              Console initialized.
              ——- sound initialization ——-
              Using AHI mode “EMU10kx:HiFi 16 bit stereo++” for audio output
              Channels: 2 bits: 16 frequency: 22050
              Loaded vorbisfile.library
              sound sampling rate: 22050
              ————————————
              —– R_Init —–
              ref_gl version: GL 0.01
              R_CheckExtensions: broken GL_EXT_draw_range_elements support, contact your video card vendor
              GL_VENDOR: Michal ‘kiero’ Wozniak. Original code Fabrice Bellard. Contains parts of Mesa code (www.mesa3d.org)
              GL_RENDERER: Radeon R200 Rave Engine
              GL_VERSION: 1.2
              GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_color_table GL_ARB_compiled_vertex_array GL_ARB_point_parameters GL_ARB_color_table GL_EXT_draw_range_elements GL_ARB_draw_range_elements GL_ARB_multitexture GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_addGL_EXT_texture_env_add GL_EXT_texture_cube_map GL_ARB_texture_cube_map GL_NV_texgen_reflection GL_ARB_texgen_reflection
              GL_MAX_TEXTURE_SIZE: 1024
              GL_MAX_TEXTURE_UNITS: 4
              GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0
              mode: 4,
              CDS: enabled
              picmip: 0
              texturemode: GL_LINEAR_MIPMAP_NEAREST
              swap interval: disabled
              compiled vertex array: enabled
              multitexture: enabled
              texture cube map: enabled
              texture3D disabled
              texenv add: enabled
              texenv combine: enabled
              texenv dot3: enabled
              NVtexenv combine4: disabled
              texture edge clamp: disabled
              anisotropic filtering: disabled
              compressed textures: disabled
              draw range elements: disabled
              vertex buffer object: disabled
              BGRA byte order: disabled
              —– finished R_Init —–
              Unknown command “menu_main”
              Initializing Shaders:
              …loading ‘scripts/36.shader’
              …loading ‘scripts/alley.shader’
              …loading ‘scripts/ammobox.shader’
              …loading ‘scripts/baxandall.shader’
              …/…
              …loading ‘scripts/wsw_cave1.shader’
              …loading ‘scripts/wsw_city1.shader’
              …loading ‘scripts/wsw_flareshalos.shader’
              …loading ‘scripts/zone_neutre.shader’
              ————————————–
              ^3WARNING: ‘gfx/ui/white.tga’ TGA file header declares top-down image, ignoring
              ^3WARNING: ‘gfx/ui/logo.tga’ TGA file header declares top-down image, ignoring
              ^3WARNING: ‘fonts/bitstream_10.tga’ TGA file header declares top-down image, ignoring
              ^3WARNING: ‘fonts/bitstream_12.tga’ TGA file header declares top-down image, ignoring
              ^3WARNING: ‘fonts/hemihead_22.tga’ TGA file header declares top-down image, ignoring
              Checking for Warsow update.
              ====== Warsow Initialized ======

              [/code]

               

              Je n’ai pas d’arboresence pour ces fichiers TGA, je ne les trouves pas dans l’archive Linux…

              Attachments:

              Abonnez-vous à ma nouvelle chronique "En Route vers le Futur" sur Youtube !

              Anonyme

                #169950

                Cest une tres vieille version de toute facon la version 1.0 est dispo faudrait un portage de cette version la

                Screetch

                  #169951

                  Ok, j’ai pris les fichiers de la version 1… Il faut peut-être que je retrouve une vieille archive en fait ^^

                  Les archives data 0.12 ne semblent plus exister nulle part…

                  Abonnez-vous à ma nouvelle chronique "En Route vers le Futur" sur Youtube !

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